WARDOGS FIELD NOTES

FIELD NOTES / AMMUNITION

WARDOGS ammo & reload

Read the magazine in your rifle separately from the spares and loose rounds in your backpack. In one Season 2 AK74 recording, filling a spare leaves the rifle at 3/30. More ammunition in the bag does not mean that refill has reached the loaded magazine. [7]

01 / LOADED

Magazine in the rifle

Read the counter attached to the weapon, not a spare in the bag.

02 / SPARES

Backpack magazines

Check each magazine’s remaining count. An empty spare is still a separate item.

03 / LOOSE

Loose-ammunition stack

Count these rounds separately from the ones already inside magazines.

01 / READ THE WHOLE INVENTORY

Three counts in the same frame.

A loaded count, a spare count and a loose stack answer different questions.

PLAYER FOOTAGE / LOADED AND SPARE AMMO

Read the loaded and spare magazines separately.

One inventory frame at 07:40 in MxgicFPS’s Season 2 recording shows 15/30 attached to the AK74, 11/30 and 0/30 in the backpack, and loose rounds at 69/80. The panels and details below all come from that same 4K frame. A single inventory state does not establish a full firing-and-reload chain. [14]

MxgicFPS at 07:40: AK74 equipment panel and its attached magazine at 15/30.
Same 07:40 frame: the attached AK74 magazine counter reads 15/30.

Loaded · 15/30

07:40 · Attached magazine: 15/30Read the counter attached to the rifle separately from the backpack magazines.Open original PNG · 1155 × 495 ↗
Same 07:40 frame: backpack magazines read 11/30 and 0/30, with loose rounds at 69/80.
Same-frame native detail of the two backpack magazines: 11/30 and 0/30.

Backpack · 11/30 and 0/30

Same 07:40 frame · Backpack: 11/30, 0/30The loose-ammunition stack reads 69/80 in the full panel. These are that player’s observed inventory readings, not default purchase contents.Open original PNG · 345 × 660 ↗

MxgicFPS’s 18 Oct Season 2 footage, paused at 07:40. The older CommanderPorki ammunition-transfer and MattiAce post-reload observations are separate recordings; their counts are not combined with this frame. Purchase inclusions, the full numerical reload sequence and the candidate’s payment remain unverified. [14]

▶ Watch this inventory at 07:40 ↗

02 / FILLING A SPARE

Combine Ammo is not proof of a magazine swap.

CommanderPorki’s Season 2 inventory shows a spare rising from 10/30 to 13/30 while loose rounds fall from 17/80 to 14/80. The rifle stays at 3/30. This is a recorded transfer into a spare, not a directly shown refill of the loaded magazine. [7]

Separate readings in the recorded refill sample
Inventory itemBeforeAfter
Rifle magazine3/303/30
Spare magazine10/3013/30
Loose rounds17/8014/80

Look for the on-screen Combine Ammo prompt in your own inventory. The sampled setup displays C — Combine Ammo; the physical keypress and default binding were not established. Check your controls rather than assuming that letter applies to every setup. [7]

If your loose stack falls but the loaded counter does not change, inspect the spare counters as well. The example above is why checking only the loose stack can give the wrong impression.

03 / RELOAD AND ENCOUNTER

Compare what the recording actually shows.

Direct readings and inferred intermediate states stay separate.

ONE PLAYER / RELOAD AND ENCOUNTER

Follow one AK74 magazine swap.

CommanderPorki’s local Season 2 sequence keeps the rifle at 3/30 while a spare fills from 10/30 to 22/30 and loose ammunition falls from 17/80 to 5/80. A magazine-change animation and an encounter follow. The next inventory shows 21/30 in the rifle, a 3/30 spare and the same 5/80 loose stack. Both rifle panels show serial 06M2ZHC. [15]

Video timeLoadedSpareLoose
18:49.23/3010/3017/80
18:53.33/3022/305/80
19:19.521/303/305/80

The other three visible backpack magazines read 0/30 in all three inventories. Shown rounds: 3 + 10 + 17 = 30 → 3 + 22 + 5 = 30 → 21 + 3 + 5 = 29.

Shown versus inferred: this is a one-round net inventory decrease across the reload and encounter. A loaded 22/30 immediately after the swap fits the exchange, but that intermediate numeric inventory is not displayed. This is not an independently counted shot or a default-control test. The final inventory is locked after the player is downed.

CommanderPorki at 18:53.3: AK74 serial 06M2ZHC and its attached magazine at 3/30.
Same 18:53.3 frame: attached magazine counter 3/30.

Loaded · 3/30

18:53.3 · AK74: 3/30Before the visible magazine-change animation.Open full-size crop · 1120 × 390 ↗
Same 18:53.3 frame: backpack magazines 22/30, 0/30, 0/30 and 0/30; loose rounds 5/80.
18:53.3 · Spare: 22/30; loose: 5/80Before the visible magazine-change animation. The other three visible magazines are empty.Open full-size crop · 500 × 860 ↗
CommanderPorki at 19:19.5: AK74 serial 06M2ZHC and its attached magazine at 21/30.
Same 19:19.5 frame: attached magazine counter 21/30.

Loaded · 21/30

19:19.5 · AK74: 21/30After the encounter, in the locked inventory.Open full-size crop · 1120 × 390 ↗
Same 19:19.5 frame: backpack magazines 3/30, 0/30, 0/30 and 0/30; loose rounds 5/80.
19:19.5 · Spare: 3/30; loose: 5/80After the encounter, in the locked inventory. The other three visible magazines are empty.Open full-size crop · 500 × 860 ↗

The rifle and backpack within each timestamp are exact crops from the same browser-captured video frame. These are separate from the MxgicFPS and MattiAce samples. No purchase contents or complete loadout bill is established.

▶ Watch the continuous local sequence from 18:48 ↗
A separate post-reload sample: MattiAceGaming’s 08:08 inventory shows an attached 30/30 AK74 magazine and visible backpack magazines at 30/30 and 22/30. Later looting changes those counts. This is another recording, not a missing midpoint or firing endpoint for CommanderPorki’s sequence. [12]

04 / BEFORE YOU BUY MORE

What these examples do not settle.

The complete numerical AK74 swap-and-firing chain is still incomplete: the CommanderPorki clip does not directly show the loaded number immediately after the swap and before firing. The net change from 30 shown rounds to 29 is arithmetic, not an independently counted shot or verified input.

The Season 2 notes list the AK74 at $800 and unlock it and its 30-round magazine by default. Unlock access is separate from a free or fully loaded purchase. For the rest of the kit, use the money guide’s starting-cost checks. [1]

RETURN TO THE MONEY GUIDE

Price the deployment, then choose a job.

Compare the published delivery rewards and costs that those rewards do not cover.

05 / CHECK THE ORIGINALS

Sources and recording boundaries.

Each sample keeps its own player, timestamp and limits.

01
Official · Season 02 Patch Notes

BULKHEAD on Steam · posted 14 Oct; season launched 15 Oct. Source for listed prices, unlock gates and revised action rewards.

Read the patch notes ↗
07
Player footage · AK74 ammunition transfer

CommanderPorki · 22 Oct; labelled Season 2. Inventory counts checked at 18:49–18:50. A different kit; no checkout, default purchase contents or medical-key binding verified.

Watch the inventory sequence ↗
12
Player footage · AK74 post-reload inventory

MattiAceGaming · 19 Oct Season 2 FOB defence. The 08:08 inventory reads attached 30/30 and visible backpack magazines 30/30, 22/30. Later looting changes the inventory. No complete numerical firing chain or purchase-inclusion claim.

Watch the inventory sample ↗
14
Player footage · Clear same-frame AK74 inventory

MxgicFPS · 18 Oct Season 2 progression. Direct 4K frame at 07:40 shows 15/30 attached, backpack magazines 11/30 and 0/30, and loose rounds 69/80. One inventory sample; no complete reload or purchase claim.

Watch this inventory ↗
15
Player footage · AK74 reload and encounter comparison

CommanderPorki · 22 Oct, labelled Season 2. Same local 18:48–19:20 continuation: loaded 3/30 and spare 22/30 before the swap; loaded 21/30 and spare 3/30 after the encounter; loose rounds stay at 5/80. Net change is arithmetic; the numeric post-swap/pre-shot midpoint is not shown.

Watch this local continuation ↗

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